Showing posts with label Skyrim. Show all posts
Showing posts with label Skyrim. Show all posts

Monday, 14 January 2013

First impressions matter. A lot.


I remember one time about fifteen years ago, when I was a brash twenty year old, I’d just started seeing a new girlfriend. She lived in her parent’s house, the garden of which was undergoing a renovation, and a delightful crazy paving was replacing whatever had been there before. She told me all about how she had to suffer these weirdos that her Dad employed to do all his odd jobs and manual labour. Apparently they were all old, ex junkie, recovering alcoholic types that rented rooms in his nearby B&B business. They were keen to be friendly and polite whenever they saw her, engaging her in small talk and the like, asking after the family and her general health.

The first time that I stayed over she reminded me that I might see some guys who were working on the garden in the morning, that I shouldn’t be startled if there was some scruffy looking freak in the kitchen getting a glass of water or a cup of tea, as her Dad liked these guys to get started early.

After a night of boozing, the morning came. We awoke, and headed into the kitchen to make a cup of tea and a bacon sandwich. I had my head in the fridge, searching for the bacon, as I heard the patio doors slide open. “Oh, Hi,” I heard the girl say, “Tom, this is Glen.” I glanced over my shoulder, and saw a weathered little man standing in the doorway. He wore skimpy, tatty work shorts and a faded old t-shirt. His craggy face creased as he squinted at me over his twitchy nose. He wiped his dirty hands on his equally dirty shorts. “Alright, mate,” I muttered, and returned to my search for the bacon. “Hello. So, er, how’s your sister this morning?” this Glen bloke asked, and a less than interesting conversation played out behind me. I pretended to search for the bacon long after I had found it in an effort to avoid having to make small talk with the strange, ratty little man.

Eventually the painful exchange came to end. “Nice to meet you, Tom was it?”  the Glen-thing said. “Yep,” was all that I could mange to muster, not even bothering to glance in his direction. It was early, I was hungover, and the sooner he left, the sooner we could make our bacon butties. He pulled the patio door shut and went back to his work in the garden. I started to pass her the ingredients from the fridge. As I did so she casually said, “Sorry you had to meet my Dad before we’d even had breakfast.” I froze, lettuce in hand, inwardly cringing, my bowels tightening. I replayed the encounter in my head. Then I replayed it from his perspective. Ouch.

I was with that girl for a good few years, and my relationship with her father was never very good, as you would imagine after that sort of introduction. Sometimes we got on ok, we could manage to joke and laugh about stuff, we even found some common interests, but it was always a strained relationship. There was a tense undercurrent, as if he kind of liked me, but he was always waiting for me to fuck up again. This is exactly the same relationship that I had with Skyrim.

It is a rare occasion that I buy a game as soon as it comes out. I normally wait for a bargain, but Skyrim looked so good that I jumped on the hype train and ran out and bought a copy. I excitedly rushed home and threw the disc in the PlayStation. I clicked 'Start New Game' and readied myself to embark upon a sword and sorcery fantasy experience of epic proportions.

The game started, my character’s eyes opened in first person perspective. I looked around. I was in a cart that was trundling along a mountain track, a prisoner along with several others. One of them started to talk to me. “So you’re awake”, he said, “We wondered...” The character that had been speaking to me was silenced midsentence. Everything on the screen had frozen. The controls were unresponsive. I couldn’t believe it; the game had crashed in the very first minute.

I stared at the screen in disbelief and annoyance. I was disappointed, mildly disgusted, and left with a generally unpleasant taste in my mouth. A memory emerged from the depths and surfaced. This was how that girl’s father had felt as he stood in the garden, staring through the glass of the patio door at the useless lump that he’d just been introduced to.

Annoyed, and shamed by the memory of that embarrassing encounter, I restarted the game. This time it seemed to work well enough for an hour or so, and then halfway through the character creation it shit itself again. This was a recurring theme. It would work for a while and I’d be getting along with it just fine, and then it would have a seizure of some sort. This potential threat was always there in the back of my mind. I knew that it had the ability to be fun and engaging, but I also knew that at any moment we could be right back where we started, with the game unresponsive, and me sitting there thinking ‘I knew this would happen’.

The other day I finished Skyrim. It has been a love/hate relationship. I encountered the odd problem here and there covering varying degrees of frustration. Crashing, temporary freezing, catastrophic collapses, bugs that made quests impossible to complete, dragons that flew backwards, graphical glitches galore, all were present and accounted for. It was good fun, but it was also infuriating. The whole experience was laid out in those first couple of minutes. If it had worked well enough at first and then the problems started to crop up the further I got, then I might have been able to be more forgiving. As it turned out, that first impression was something that I just couldn't shake. Now I know exactly how Glen felt. Sorry, Glen.

Monday, 17 December 2012

Well that was short, and not particularly sweet.


It only took me about 5 or 6 hours to play through Medal of Honor (<- insert u). It was actually quite lucky that the game was so short, it was pretty irritating at times, and a longer experience would have gone from mildly infuriating to full on annoying.

Come to think of it, the game would have been shorter had I not happened across two game breaking bugs that forced me to restart two missions from the beginning. On one occasion my AI teammates were supposed to open a door so that we could proceed on our merry way, but they just sat in cover and there was no way to advance through the mission. Reset, plus a little swearing. Another time the beardy dude I was on a sniping mission with ploughed headlong through a door without even opening it, Patrick Swayze in Ghost style, and I was left on the other side with no way to progress through to the next area. Reset, plus a whole heap of swearing.

The game was full of bugs like this coupled with bad design choices. Graphical glitches were commonplace, most character’s feet and ankles were submerged a foot beneath whatever it was that they were supposed to be standing on. They’d then pop up to their proper place, before slowly sinking back down to mid-shin. I wasn’t allowed to open doors by myself, I could only do so only when told to. If we needed to hop a small waist high wall I had to wait for each of my squad to do so before I was offered the vault button prompt, lest I go before them and upset the pecking order. At other times I was required to do a ‘buddy boost’ up walls about seven feet high. I was such a rubbish soldier that I had to be pulled up these walls, and then watch on with shame in my heart and tears behind my night vision goggles as my supple and athletic teammates leapt up these same walls without any need for assistance, and certainly no assistance from a withered, feeble little wretch such as the guy as I was playing.

Speaking of which, who exactly was it that was I playing? This was yet another military shooter that throws you around from one faceless, characterless soldier to another. This one’s called Rabbit, this one’s called Douche, this one’s called I don’t fucking know nor rightly care. I knew what my teammates names were though, mainly because they wouldn’t stop running into my line of fire, so much so that I ended up failing several missions for persistent friendly fire.

There were other oddities and annoyances that showed that the game was rushed and lazy. Vehicles exploded without fire. One enemy jeep just jumped up into the air and the doors fell off in an approximation of an explosion. Occasionally grenades that I’d thrown didn’t go off. Sprinting felt like you were running through treacle, probably because my character’s legs were submerged in the earth below, like everyone else’s. You could ask your teammates for ammo, and when near enough to them a prompt would appear on screen. The problem was that this prompt came up whether you needed ammo or not, so every time I went near an ally I’d be like “Oh what’s this message, oh not again, no I don’t want ammo!!!” Why did it have to pop up every time, why couldn’t it do so only when I was low on ammo? Stupid game.

I hadn’t planned to talk about each and every game’s credits after discussing the lengthy credits of SOCOM 4, and I certainly hadn’t intended to look for amusing names in these credits, but CG Coordinator ‘Barry Poon’ certainly deserves a mention. Thankfully the credits ran for only 11 minutes, which was greatly appreciated because they featured one of the worst songs I’ve ever heard. I looked it up and it was by Linkin Park. Ugh. Here’s a link for you. It’s really, really bad. You have been warned. 

I think I’ve had my fill of military shooters for a while now. And so I’m going to go from one glitchy, bug filled game to another. For the last couple of weeks I’ve been slowly getting back into Skyrim. I know there’s a lot left for me to do, even with ignoring all side quests, and I still find myself getting distracted, wandering off exploring and collecting, so I’ll have to try to be more disciplined with it, otherwise I'll never finish this pile.

17 down, 33 to go.