Showing posts with label Jack Bauer. Show all posts
Showing posts with label Jack Bauer. Show all posts

Tuesday, 11 December 2012

And someday you'll feed on a tree frog...


What I love about the Metal Gear Solid games is their progressive innovation with each new entry. Every time new mechanics are introduced that hone the gameplay, increase the immersion, and provide a stellar entertainment experience. It’s never a huge jump that changes things dramatically. You can’t suddenly drive cars or fly helicopters. It’s always about the little touches.

In Metal Gear Solid the guards were there to be avoided and, at times, fought. You could bang on a wall to distract them one way, and then sneak past them on the other side. In MGS2 we were thrilled to discover that you could now interact with their dead or tranquilised bodies. You could hide them, stuff them into lockers, or throw them over the side of a ship. Not only that but you could sneak up behind unsuspecting guards, draw your gun and hold them at gunpoint. Aim at certain delicate parts of their anatomy and they’d wiggle their hips and shake out ammo to appease you. You could even shoot out the radio on their jacket so that they couldn’t contact HQ.

Once again in MGS3 it’s the little touches and advances that make the game so great. This time around you can sneak up and put a knife to your enemies’ throats, prompting them to not only give up ammo but vital information too. Interrogate them successfully and they’ll reveal the location of nearby weapons, pinpoint the location of other guards on your map, and they’ll even tell you which radio frequencies to call for health top ups and alert cancellation. From there you can use them as a human shield, choke them out, or slit their throats, it's up to you.

People always wonder when Jack Bauer gets the time to eat during one of his day long missions to save the world, and it's nice to see that this sort of thinking has been incorporated here. As Snake you're dropped into the jungle with no supplies, which means that you need to procure equipment onsite, including food. You're required to eat the local flora and fauna to keep your stamina and health up. If you don’t eat enough your stomach starts to grumble madly, loudly enough to be heard by suspicious guards and give away your position. 

You don't have to just stop at eating those little critters either,  you can capture poisonous animals and then throw them at the guards who’ll get bitten and die. If you fancy messing with the guards some more you can blow up their food storage huts and then nearby guards will be wandering around moaning about their aching bellies. Throw some rotten food at them, watch them gobble it up, and enjoy the messy consequences. All these touches and more combine with the established sneaky gameplay to make a rich and diverse experience.

This was the least convoluted, most streamlined entry in the series so far. There was minimal backtracking to previously completed areas. There was a huge decrease in the amount of time spent in the codec conversations, the weakest part of the Metal Gear Solid series. Who really wants to sit there watching two static heads have a conversation that is subtitled below them? And sometimes for 15 minutes at a time?!  Thankfully they were kept to a minimum here. MGS3 had the purest, uncluttered story, with minimal pointless jibber-jabber.

Of course, Hideo Kojima ultimately couldn’t help himself. It all got a bit flowery before the very end fight with ‘The Boss’, and she crapped on for about fifteen minutes about her life story. Then there were double crosses and even triple crosses all being thrown around in the last ten minutes, but by then it didn’t matter. The entire experience preceding that had been so enjoyable that I didn’t care. Even the crazy lyrics of the game’s Bond-esque theme song that make up the title for this post couldn’t dampen my enthusiasm for this one.

This is one of the best games I have ever played.

And now, without further ado, let’s get to the real story. What codename did I get upon completion? When replaying MGS and MGS2 recently I kind of rushed through them, receiving the codenames of Hyena and Elephant respectivey. Having completed them both before, and wanting to get them out of the way so I could get to this one, I threw caution to the wind. In this playthrough I was much more invested in a properly stealthy approach. I took my time and used every advantage I could. And I feel that I did pretty damn good. Behold, here is my ranking of.....



Panther! Not too shabby, I’m very happy with that!

So part of me wants to dive straight into Metal Gear Solid 4: Guns of the Patriots, whereas another part thinks I should try to finish a previously started game first. I haven’t decided, I’ll have to have a think about it. Not for long though, I've still got a long way to go.

15 down, 35 to go.

Wednesday, 19 September 2012

Another one down

Good news, I've finished another game and made progress on a couple of others! So this may be a bit of a long post. Let's get going.

Rage

So I finished Rage last night. I won a copy of Rage in one of those 25 words or less competitions. I played it for a few hours, got up to the second hub, thought “this isn’t too bad”, and then as usual I got distracted and played something else, leaving Rage to languish unfinished.

Going back to it I remembered kind of liking it, despite its flaws in characterisation and design. I thought the weapons were fun, the enemies weren’t bad, and the fights were a laugh. The graphics on 360 looked really good, and overall I enjoyed it as a fun distraction.
Would I have enjoyed it as much if I’d paid $100 for it? Not at all. I’m sure I would have felt pretty aggrieved that such a short experience would have cost so much, and any fun I’d had playing it would have been replaced by a quietly bubbling anger at having been left feeling short changed.
Oh, and let's talk about the end (minor spoilers ahead, minor because nothing really happens). You complete the final mission against some guys who were supposed to be The Big Bad, but were entirely absent until the last two missions. You infiltrate their stronghold, plug in a few machines and hold off a few baddies that are easy to kill. What makes them so easy to kill is that before the mission you're given a massive fuck off gun that makes you invincible. You destroy these easy guys, turn on a computer and that's it! No big boss fight, no dialogue, no challenge, no conflict to speak of. The camera pans up to show a satellite that you've turned on, and then you’re shown some arks rising up through the rubble, the camera zooms in through the open door of one.... and that's it, roll credits.
Like so much of this game it feels like they had intended to do much more, but got a bit bored and said sod it, let's go to the pub.

FIFA 12
So after adding Rage to the Pile of Pride I loaded up FIFA 12 to try to download the Live Season feature that lets you play the fixtures of your favourite teams and leagues as they happen in real life. Unfortunately there were server errors and I couldn't do it. Plus I've done some more investigating and read that you can't play past fixtures further back than 3 weeks, which is a pain as the season started five weeks ago! So I'll have to look into that a bit more.

Battlefield 3
I've gotten about halfway through this one. I'd heard that the single player campaign wasn't all that, and it's pretty standard stuff so far. I've gotten up to the tank level in this one, which was actually pretty good fun and a bit of a change of pace. I'm not invested in the story at all, its structure is far too similar to Call of Duty: Black Ops, and I'm struggling to care. Plus it's really unnerving to see Aaron Pierce from '24' so completely realised in video game form. It just makes me yearn for a decent Jack Bauer game. Oh well, hopefully I'll get through this one in the next couple of days so that I can concentrate on something else other than shooters!

Metal Gear Solid
It's hard to wind your eyeballs back 14 years and look at this game without wincing a little. After playing for a while your eyes adjust and you don't notice it as much. But when I go straight from playing a modern game to this it makes my eyeballs hurt as much as it does to look at that blonde girl off 'The Newsroom' whose eyes are too close together.
I've completed this game about five times over the years, but it's been a while. I'm up to the famous Psycho Mantis fight, which is never really the same after that first impressive time. I'm enjoying this trip down memory lane, although it's really just preperation. The controls aren't as polished as the later games, and at the moment I'm just trying to get through this one so that I can play the HD versions. That's something I'm really looking forward to!


So that's where I'm up to so far. I'll let you know how I'm going in the next few days, or as soon as a game gets clocked!