Showing posts with label Halo. Show all posts
Showing posts with label Halo. Show all posts

Monday, 4 February 2013

Rats live on no evil star.


All gamers have gaps in their gaming histories, those classic games or consoles that they never got around to playing for one reason or another. Most of us could probably name three or four games we’ve never played that are considered to be absolute stone cold classics by the gaming community at large.

There are a few in my pile of shame that I’m happy to admit fall into that category. Super Mario 64 and The Legend of Zelda: Ocarina of Time are both considered super, legendary classics. There was also God of War that I recently crossed of my list, having missed it for some reason when it first came out. But over the last week or so I have been tackling a game that I considered to be a big, round, gaping hole in my gaming history: Halo.

I never properly played Halo because I didn’t ever own an Xbox. I had a few goes of it way back when, but there weren’t too many people that I knew that owned them, so that limited my exposure. But now that they’ve released Halo: Anniversary I’ve had the chance to travel back in time and finally experience this legendary game.

In fact, the ability to time travel is one of Halo: Anniversary’s most intriguing features. The game has had a graphical overhaul to bring it into line with today’s standards, but with the simple press of the ‘Back’ button (appropriately), the game reverts to the original graphics that it featured when released in 2001. This makes for a fascinating glimpse into the past, and whenever I came across a visually interesting section I would switch back to the original graphics and play that way for a few minutes to experience it as originally intended. Of course, I always came back to the future to play using the current graphics as they were much more easy on the eye, but I appreciated the inclusion of this feature, and I think you’d get even more out of it if you’d played this back when it was first released.

Being a fan of shooters and sci-fi in general I’d been looking forward to this, and overall it was good fun in a tactics-free, blast-a-thon sort of way. Shoot, retreat, pop out again blasting, that was all you needed to know really. The graphics were colourful and fun, and I never tired of blowing up those annoying little Jawa type dudes. I did find that the sound levels were a bit off, the guns were massively loud, but the voices in the cutscenes were so low that I’d miss what was said for the first ten or fifteen seconds as I hunted around for the remote to turn it up. But it didn’t seem like there was really much that I missed, I got the gist of what was going on. Kill those things, follow the arrow on the screen. Repeat.

When a game’s been out for years you can’t go without hearing a lot about it, the talk of classic characters, favourite moments, and of course, the gripes. I’d heard a lot over the years about the dreaded level, ‘The Library’, with ‘annoying’ and ‘repetitive’ being the main complaints I’d heard. So when I finally came to play The Library I was surprised that I found it a tight, intense, and exciting level. I enjoyed the fight against the relentless enemies, even if their ranks contained one of gaming’s most annoying and overused enemy types, the big fat one that bursts into lots of annoying little ones. I couldn’t understand what everyone had been moaning about with this level. Did they not play the level just before this one, ‘Assault on the Control Room’? Fuck me, now there was a repetitive, annoying, and seemingly endless level. I hated that level so much that as I was playing it I was thinking to myself, “So this is that Library level they all bitch about, boy, they were right, this sucks!” But then it turned out it wasn’t even The Library. “How have I not heard about this particular piece of horrible level design?” I wondered as I played through Assault on the Control Room, “How bad is The Library going to be after this nightmare?”

So when I got to The Library for real I was pleasantly surprised. I played through it, got to the end of the level, watched another mumbly cut scene, and then started the next level. I ran down a hallway, through some doors, into some corridors, corridors that started to look a bit similar to, hold on, what’s through this door, isn’t this... the Control Room?

At this point the game announced that I needed to destroy three exhaust vents, or something. I dunno, I was too busy staring in disbelief at the TV as I was told that I was supposed to do this by retracing my steps back through the entirety of the aforementioned and hated level ‘Assault on the Control Room.’ Oh, goodo.

It was like some cruel trick. The level I was supposed to hate hadn’t been that bad, and now I was being forced to revisit the one that had irked me the most. Had I gotten it wrong? Had I been mishearing it all these years, like the person whose eBay listing I saw for “a Chester drawers”? Like that stupid, short, fat woman at work who did a PowerPoint presentation of upcoming events under the heading “What’s in stall?” Was I like those retards?

Possibly.

The rest of the game was then a retread of the early levels, done in reverse. How unbelievably lazy is that? It was the game design equivalent of a palindrome. They made half a game and then just flipped it for the second half. I was rather unimpressed.

Then to top it off there was the final level where you had to navigate the practically undriveable jeep thing down an obstacle course in a certain amount of time to make it to the escape pod. I appreciate a challenge, and the sense of accomplishment that comes with overcoming that challenge, but I really don’t appreciate it when game designers make something so frustratingly difficult that it’s not even fun. I’m pretty sure my neighbours didn’t appreciate the amount of loud swearing that this final level induced, either.

21 down, 29 to go.

Monday, 21 January 2013

Time to pick up the pace.


When I started this journey I hoped that I’d complete one game a week in order to stay on target. I’m in the 21st week and I’ve now finished 19 games. That’s not too bad, especially considering that Christmas and New Year ate into my gaming time a lot more than I had originally envisaged. I didn’t complete any games, or even really play much of anything for nearly three weeks, a shocking lapse. So now is the time to really start ramping it up in terms of effort and dedication. I did that by finishing off game number 19, Max Payne 3.

This game was pretty much the same the whole way through. Take cover and shoot some guys. Enter slow motion and shoot a bunch of guys. Jump forwards through the air in slow motion and shoot loads of guys. If you really wanted to switch it up you could jump sideways though the air and shoot up some guys... in slow motion!

But you know what? This game was fantastic. It just goes to show what presentation and polish can really do for a game. The grim tone, maudlin narration, excellent cut-scenes, and the driving, pulsing soundtrack made this an entertaining and immersive affair, one whose repetition could be overlooked in favour of the experience as a whole. Besides, the shooting was so tight and so much fun that it didn’t really matter that that’s all there was. Rather than being a Jack-of-all-trades, it was a master of one. I loved it. I wanted to restart on a higher difficulty level as soon as I’d finished it. But that’s strictly against the rules. There's too many other games sitting there unfinished.

So then, what do I do about that pile of shame? It’s going down, but it’s still pretty intimidating. I was looking at the games that I’ve completed so far. Some, like Skyrim, were ones that I knew would take a fair amount of time to get through, so it’s good to have that one out of the way. I look at Dark Souls, sitting there barely touched and I know that that one is going to require a massive investment.

I think the best thing to do is to commit to one longer game, while trying to get through shorter, lighter fare at the same time. I can chip away at something like Dark Souls or The Witcher 2, and then jump into something a bit less challenging and involved, such as Halo or Super Mario 64. Hopefully that will keep the pile of shame decreasing, and the pile of pride steadily increasing.

19 down, 31 to go. Stay on target.