After the shallow blast-athon of
Borderlands I decided to jump back into The Witcher 2, a medieval sword and
sorcery romp I’ve been playing on and off for the last few months. It was a huge
change going from a game with almost no story to one with perhaps a little too
much. The Witcher games are based on a series of novels, and even though they
try to cram in a bit too much back-story and character history, The Witcher 2
is a fantastic, involving experience featuring a wonderfully immersive world
that any Dungeons and Dragons or Game of Thrones fan would enjoy spending time
in.
It’s odd that two games can be so similar
in structure, and yet produce such different experiences. Both Borderlands and
The Witcher 2 involve central hubs that feature various mission and quest
givers, offering up fetch quests and murder jobs that can be completed by
wandering out into the surrounding wilderness. But where The Witcher 2 gets it
so right is that it creates a reason to do these things, an overarching story
to be invested in, characters to care about, and decisions with real weight
that affect the overall outcome of the story. Plus it was vulgar and violent as
hell. I loved it.
I also finished off Outland, a downloadable
platformer that features an interesting art style of silhouetted foregrounds
against rich and colourful backdrops as you fight through the origins of Man’s
good and evil, or something, I wasn’t listening. You fight bugs, gargoyles, and
impressive bosses while navigating the complex levels filled with traps and
damaging cosmic energy beams. It was pretty good fun, but not something I’d
rush back to.
So, here comes the controversial bit. I
finished Super Mario 64, one of the most critically lauded and well-loved games
of all time. The problem is that I really don’t like this game very much.
Back in 1997 I was living with a group of
friends in a share house in South London. We were all in our early twenties, in
various stages of employ. One friend worked out of our shed making paintball
accessories, and another sold weed out of his bedroom. We had a projector
hooked up to a Nintendo 64 and a PlayStation, and everyday one whole wall of
the living room came alive with four player Goldeneye battles and WipEout 2097
tournaments.
Due to the many weed customers there was a nonstop rotation of
contenders, so there wasn’t much opportunity for single player games. As soon
as you had loaded up a one-player game there’d be a knock at the door, and
before you knew it a transaction had taken place, a spliff was being passed
round, and it was Goldeneye time.
I’d always thought this was the reason I’d
never properly played through Mario 64. But as soon as I started playing this I
remembered why I’d never persevered with this game. I cannot stand the terrible
controls and appalling camera issues.
Mario is very awkward to control, he turns oddly, and he slides when you want to stop, as if every surface is ice. His
jumps are unpredictable, or difficult to pull off. And the camera, my god, that
bloody camera. You have to constantly choose the camera angle, not through the
fluid, precise movement of a second analogue stick, but in 45-degree increments
using four different buttons. Unfortunately the angle you want will often not
be available, leaving you to make a lot of blind leaps of faith.
If you’re lucky enough to finally line up
the camera for that difficult jump you’ll take off running and then the game
will just change the camera angle on you to something completely different. As
a result it changes the direction that you’re heading in, leading to you simply
plummeting off the ledge you were happily running along. I can’t count the
number of times I died simply because the camera angle up and changed itself,
sending Mario to his doom, and me into another fit of swearing.
It's also unlike any Mario game that I've played. There's no Luigi, no Yoshi. There's barely any jumping on enemy heads, and there's hardly any blocks that you jump into from underneath to release powerups. They feature sporadically, but there's no mushrooms that change you from normal to Super Mario. Old favourites like the fire flower and the invincibility star are replaced by an invisibility cap that lets you walk through a limited selection of objects, a metal cap that lets you sink in water, and a wing cap that lets you fly, but these are only used a handful of times, and are ultimately pretty boring. As a game it's frustrating beyond belief. As a Mario game it's barely recognisable to the ones I grew up with.
When I started this pile of shame journey I
said I’d finish each game to the credits, not worrying about completing every
side quest or getting 100% completion. This has never been more relevant than
with this game. There are 120 stars to find hidden within the levels of Mario
64. However, you are free to access the end boss when you have gotten only 70
stars. As soon as I hit 70 stars I was straight up those stairs to fight Bowser
one last time. I’m really glad I’ve finished this game.
42 games down, 8 to go, 43 days left.



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