Over the course
of this journey, project, challenge, mission, whatever you want to call it,
I’ve played a lot of games that involved shooting people and blowing shit up.
That’s always fun, but it’s nice to change things up every once in a while, so
whenever the time came for a racing game or a whimsical platformer it was
always refreshing.
In ‘de blob 2’
the monstrous Comrade Black has drained the colour from the world, leaving it a
bleak black and white affair. It’s your job as Blob to suck up colour into your
blobby body, and paint colour and life back into the world of Prisma City.
The city starts
off completely black and white, populated with a few enemies and a slow, droning
soundtrack. As you go about your task brightening up the world you release the
colourful citizens from their imprisonment. Each little section rescued adds a
jazzy instrument to the soundtrack, so the further you progress the more upbeat
and uplifting the music becomes, until eventually you’re bopping along to some
funky tunes while flinging colour all over the place.
I didn’t play
through this in one or two large sessions, I used it as a relaxing antidote to
the other games I’ve been playing lately. After a few levels hunched forward
playing Killzone 3, or a couple of long and dialogue-heavy quests in The
Witcher 2 I’d pop this on, relax with my feet up and enjoy the calming effect
of rejuvenating the world of de blob. It was really quite soothing, and a
lovely change to play something so full of bright colours, charm and humour.
Then I went back to games about shooting shit and blowing people up.
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| The crew that stars in Saints Row the Third |
Sequels are
usually a let down. There’s a regular decline in quality, sometimes because it’s simply
a rehash, or they changed too much, or maybe they don’t change what needed
changing. Or it’s a combination of all these things. Saint’s Row The Third,
however, improves upon everything that was good in Saints Row 2 and manages to
make an experience that was even more fun than I would have imagined.
Firstly they
take care of the little things. When playing in co-op both players can now buy
ammo and weapon upgrades at the same time. In Saints row 2 one of you had to
wait around in the ammo shop while the other was doing this, which was pretty
frustrating. Plus, they added little translucent arrows to guide you to your
destination so that you didn’t have to rely on the minimap, making the journey
a lot smoother.
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| Go that way, Pete! |
They also added
a quick steal element that allows you to sprint towards a vehicle and jump in
feet first through one of the windows, making for a speedy getaway when under
fire. They also eliminated
the need to constantly fill up on Respect in order to play missions. Now
there’s no need to go and do busy work activities to fill your Respect meter,
so you can get carried along with the insane main story and not have to stop
every 2 minutes for another tiger escort chore (actually that one was quite fun).
The main story
in this installment is crazy, with each mission feeling like an end of game finale
to another entry in the series. Right from the start you’re robbing banks and
then jumping out of exploding jumbo jets. The next thing you know you’re firing
bazookas from helicopters, getting into intense car chases, instigating massive
shootouts, and hijacking high grade military equipment, sometimes all in the
same mission. The delicious graphics, a massive improvement on 2007’s Saints
Row 2, only make the game that much more impressive.
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| Saints Row 2 |
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| Saints Row the Third |
My co-op partner
Pete and I had a wicked time with this one, and we blasted through it in only a
couple of sessions.
When I was in
secondary school my chums and I were made to suffer Religious Education lessons
under the watchful gaze of Reverend Iball (I shit you not). I remember one
lesson he caught me doodling a picture of Jesus being crucified, and almost
had a conniption fit, but being a Godly fellow he managed to restrain himself
and only dished out a Friday afternoon detention, rather than some sort of
self-flagellation that had maybe first sprung to his mind. I wonder what he
would have made of ‘El Shaddai: Ascension of the Metatron’, a bizarre
platforming/hack and slash game with an intensely religious story.
As the scribe
Enoch you are tasked by God with purifying seven fallen angels who have created a
strange tower and are doing naughty things inside.
You’re given weapons of God to
dish out this sweet justice, my favourite being a shield that splits in two to
smash people with. Each level of
the tower is an odd, ethereal, dream-like place full of trippy visuals, pulsing
colours and moving platforms of varying design, making it represent what it must be like to turn up to Sunday School on acid.
You fight your
way up the tower, taking on enemies, navigating 3D and 2D platforming sections,
and then dispatching with the fallen angel who presides over this level of the
tower. It was whacky, intriguing, and fun, and it was nice to see such
interesting art direction and an attempt at a slightly different style of storytelling.
Maybe if Reverend Iball had been this interesting I wouldn’t have ended up doodling
such blasphemous doodles.
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| Detention, I say! |
45 down, 5 to go, 28 days left.

















