Wednesday, 1 May 2013

(insert Call of Duty: Modern Warfare pun here)


Call of Duty: Modern Warfare 3 was a ridiculous experience. I’m not sure I’ve ever played a game as aggressively linear, and relentlessly noisy. Developers ‘Infinity Ward’ seem to believe that non-stop explosions and endless collapsing buildings equal an immersive experience. There was barely a moment to pause and absorb the atmosphere, no quiet lulls to allow you soak it all up before being bombarded once more by the deafening roar of American bravado.

Instead you are jostled from one falling landmark to another with little time to hear objectives or decide which route looks tactically advantageous. Once again it’s another case of run behind the guy with the big stupid FOLLOW over his head, shut up, don’t ask questions, and keep on shooting.

It would be nice to slowly fight your way through levels, to actually feel like you are taking territory from the enemy, rather than hurtling through blindly as bullets bounce off you and barely register. It was all so rushed, never more so than at the very beginning of the game when, after pressing the ‘Start New Campaign’ button, you are immediately awarded a trophy, just for having started the game!

There’s absolutely no immersion, nor time to even admire the fancy graphics. And the production and presentation are undeniably impressive, especially when compared to the recently played Homefront. The graphics are fantastic and the destruction, although mostly overpowering in its persistence, is well done and sounds great. But oddly the same can’t be said for the grenades. I’ve never played a game with such quiet and ineffective grenades. I’m not sure I killed a single enemy with one. But maybe that was just because by the time they exploded I’d already left the area, racing to catch up with the NPC I was supposed to be following because he’d already completed the level.

The levels are short, really short, almost like they had a meeting and said “What should happen in the new game?” and everyone jumped up and shouted out at the same time;

“A level where you infiltrate a submarine!”
“A level where you chase a tube train!”
“A level where the Eiffel Tower collapses!”
“A level where New York is all fucked up!”
“A level where you’re on a plane, and it’s the president’s plane, and there are terrorists, and then the plane starts to crash, and then you’re shooting the terrorists as you crash, and then you crash, and then you shoot dudes in the wreckage of the crash!!!!!! *pant pant pant*”

…and they just decided to do it all without any real care for rhyme or reason. One level was only eleven minutes long, which is probably about the length of time it took them to throw together the story for this thing. They just couldn’t wait to show you ‘The Next Big Moment’. I just couldn’t wait for it to end.


34 down, 16 to go.



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