I’ve been a busy boy over the last week or so, and I’ve made
some real headway into a couple of games, whilst also finishing off three others.
The first thing I finished was Little Big Planet 2, a cutesy
platform game sequel that seemed much easier than the equally cutesy first game
had been. The levels were shorter and didn’t contain as many tricky bits that
forced you to watch your poor little Sackboy burst into flames again and again,
and as a result I powered through this in a couple of days.
While it was essentially more of the same there were plenty
of entertaining sections, in particular one level near the end that features
you as the General of an army of Sackboy robots, leading the fight through a
Little Big Planet interpretation of The Future War from The Terminator. While
that may sound dark and moody, it was all done with the usual Little Big Planet
charm and whimsy that makes it such a unique franchise. It was a nice change to
play something a bit more light-hearted for once, especially considering that one
of the other games I finished last week was Crysis 2.
My God, how many shooters are there in my pile of shame? So
far I’ve already completed seven first person shooters, and seven more third
person shooters or games that have shooting elements. That’s two thirds of the
games I’ve completed so far being about putting a bullet or a laser beam into
someone or something. That’s not to say I don’t enjoy them, I obviously do,
otherwise I wouldn’t have bought them in the first place, I just didn’t realise
how much my game library could benefit from a bit of diversification.
I’d enjoyed the freedom that the first Crysis had offered
the player. As a super-soldier in a super-suit you take on a bunch of invading
aliens, as well as some human counterparts, on a lush tropical island, utilising stealth
and firepower in whatever ratio you deem fit. The ability to complete
objectives in the manner of your choosing was a welcome variation to the
bog-standard “Follow” above some nameless NPC’s head that each Call of Duty and
Battlefield game suffer from. This freedom of choice was once again well
implemented in Crysis 2, even if the move from the island setting of the first
game to this iteration’s New York reduced the scale of the playing area
somewhat. The ability to turn invisible and act like a human version of The
Predator, targeting and hunting your prey, and then silently dispatching them,
provided hours of fun. In one level the music was almost identical to the
Predator soundtrack, and applying your cloak produces a sound uncannily similar
to the Predator’s famous clicking purr. I enjoyed these little homages,
especially considering I was no great fan of the last game to feature Predators.
After completing Crysis 2 and rescuing the city of New York from
the alien menace (although the city was left in a pretty bad state), I ventured
into another video game version of New York, this time in the form of Grand
Theft Auto IV’s Liberty City in “Episodes from Liberty City: The Lost and
Damned”.
Going back and spending time in Liberty City was strange. I’d
thoroughly enjoyed my time there a few years back, and what I experienced when jumping
into The Lost and Damned showed me just how much Rockstar’s games have evolved
since then. The movement and combat felt unbelievably sluggish, like my
character was running through treacle in a feverish nightmare. The smooth,
fluid movement and gunplay of Rockstar’s recent best efforts, Red Dead
Redemption and Max Payne 3, are leaps and bounds ahead of the mechanics on
display here. I really felt like I was taking a step back a generation. But
after this initial struggle I soldiered on, got comfortable with the controls
once more, and got myself back into the groove. The city came to life, and I started
to enjoy myself in this crazy town once more.
The benefit of this type of additional content is that the developers
can focus on telling a concentrated story without the distractions inherent
within the usual Grand Theft Auto framework. There are a couple of mini games
and side missions, but the main goal is to tell this story in as economical a
manner as possible.
And while the storyline is more streamlined, without the
plethora of side missions and the constant phone calls from your reprobate family
and friends that blighted Niko’s experiences in Liberty City, I couldn’t help
wonder how a character whose moral compass is so diametrically opposed to that of
the other members of The Lost Motorcycle Club, ever ended being a member there
in the first place. This guy starts off seeming to be more interested in appreciating
a nice cup of tea and a good sit down. He’s not all about chasing hookers, scoring blow, and
shooting people in the balls like the rest of the guys he hangs out with.
I started
to wish that he’d show a little bit of a darker side so that his association
with his crew was a tad more believable. Luckily enough by the end of the game he’d
stormed a prison with his motorcycle club brothers and murdered at least 87
innocent, hard-working prison officers, just so that he could murder some
bastard who’d crossed him. I guess the idea of having another inmate shank this
double-crosser never entered his mind.
But nevermind all that, this is GTA, it’s all about riding
motorcycles over pedestrians whilst on your way to pick up drug mules from the
airport, going on hectic road rage rampages whilst listening to Wet Wet Wet’s ‘Wishing
I Was Lucky’, and accepting missions from naked politicians who want you to
blow up a helicopter with a bazooka.
I loved every minute of it.
24 down, 26 to go.
do you know that once you have finished all of these? you will have about 25 more games to go out and buy that you have missed out on in the last year?!
ReplyDeleteI know, nightmare! Maybe I'll buy them all one at a time so that I don't end up with another big pile. At least I know that I don't need Aliens: Colonial Marines on that list.
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