When I completed Metal Gear Solid I received the dismal rating of
‘Hyena’ for my efforts. As I clocked Metal Gear Solid 2: Sons of Liberty this
week I sat through the credits eagerly awaiting my rating, certain that I’d
done better than I had at the first game. I looked forward to receiving an
animal rating that was cooler than Hyena, a rating equivalent to a smooth and
sinister creature that embodied stealth, cunning, and slick manoeuvers.
The stats for the number of times I’d saved, used a continue, murdered
people, and alerted the guards through clumsiness flashed up.
They were alarmingly high. I took a screenshot and then pressed X to
take me to my rating. The word ‘Elephant’ appeared on the screen, coupled with
this fat little elephant wiggling his trunk.
Oh dear.
I looked up the rankings online. They’re based on the aforementioned
saves/continues/murders criteria. However, if certain conditions are met then
the player will receive a “Special Ranking”. It turns out that these special
rankings are not always complimentary, and because I’d used so many health rations
I was given the rank of Elephant. It's fair to say was not too impressed with myself.
I was, however, pleased to note that my other statistics would have
earned the equivalent of the ranking of Mongoose, were it not for my rampant
ration consumption. And Mongoose is one better than Hyena, so technically there
was improvement to the sneaky murdering aspect of my game.
I now can’t wait to tackle Metal Gear Solid 3: Snake Eater. I never
finished it when it first came out probably because I was distracted by another
game coming out and I never went back to it (that old chestnut). I’m really
looking forward to the fact that Snake Eater is set in the jungle, rather than
simply being in another military installation. Having refamiliarised myself with
the first two games, I think I can get a decent rating this time, and not
through manipulation either; I don’t reload my save files to fudge the stats if
my cover gets blown, or if I die. Hopefully I’ll be able to be super sneaky; camouflage
myself accordingly, use terrain to my advantage, crawl silently through long
grass, and finally get a ranking I can be proud of. But seeing as I play like a
fat little elephant, I probably won’t.
Many people moaned about the ending of Mass Effect 3, enough people that
I don’t feel the need to chime in with my take on whether it’s good, bad, or
the worst thing to happen to gaming since whatever it was those people were
moaning about the week before Mass Effect 3 came out.
I didn’t really care. I knew that the game wasn’t going to have a
complex branching system that contained dozens of possible endings, like in
Heavy Rain. It seemed obvious that there’d be slight variations in the endings
based upon who lived, who died, and what colour jumper you had Commander
Shepherd wearing when you started the last mission. I cared about whether I had
fun playing the game itself. So I jumped in and thoroughly enjoyed immersing
myself in the game, soaking up the fantastic worlds, characters, music, and
atmosphere. It was truly about the journey and not the destination for me.
What I loved most about Mass Effect 3 was that it felt like the video
game version of the last few seasons of Star Trek: Deep Space Nine when the entire
Alpha Quadrant was at war with the invading Dominion. The first two Mass Effect
games had set the scene, introduced us to the species and shady organisations
that populated the universe, outlined threats, and shaped alliances. The third
game then threw the galaxy into all out war and the work done in the first
couple of games meant that I was fully invested in this rich and detailed
experience.
As a Londoner I also loved that the last big fight to save the galaxy
took place in my home town. I was even amused to see the famous red phone boxes
amongst the ruined remains of my old stomping ground, which is normally that
sort of thing really annoys me no end. Yes, that’s right Americans, red phone
boxes are on every corner, we all drive minis with union jacks on the roof, we
all have butlers, and eat nothing but fish and chips and crumpets. It’s like a
Hugh Grant movie come to life!
Still, all wanky stereotyping aside, I was glad that the major Earth city
being destroyed wasn’t New York, the go-to destination in movies and games for
famous landmark destruction and devastation. It made for a nice change.
I was also pleasantly surprised to see one of my favourite London
landmarks pop up in the racing game Dirt3 that I've been making a dent in. Dirt3 has a practice/stunt section at Battersea Power
Station, a location made world-famous in that made-for-TV MacGyver movie in the mid-90s, where it doubled as a defunct Soviet Nuclear power plant. It’s
a fantastic, iconic building that was designed by Sir Giles Gilbert Scott, who was
also responsible for the famous red phone boxes coincidentally enough.
Last time I was back in London I bought a mug that has Battersea Power
station on it. Look, here’s a picture:
Anyway, when I purchased Dirt3 it was on a whim. I was looking for a
rally game that would capture the great times I had playing games like V-Rally
back in the late 90s and early 2000s.
Unfortunately this is not what I got. Dirt3 has several big problems.
The first is that for every one minute you spend playing the game, you spend
another three in loading screens. You do a 90 second rally section, then
there’s a three-minute loading screen. You then pick your next activity to
race, and once again there’s two or three minutes of menus, loading, and
general thumb twiddling. To make things worse the loading screens are
accompanied by some terrible music, a whole heap of autotune, chart
music drivel, the sort you used to see featured on those mobile phone ringtone
ads on TV.
Then, to add insult to injury they have decided to assault your ears
some more by having three complete dickheads ‘narrate’ your rise to racing
stardom, giving you tips and updates over the lengthy loading screens for the entire game with no way to turn them
off! But at least they’ve got a nice mix of nationalities to piss off everyone
and keep shitty international stereotypes chugging along nicely.
First off you have the posh English girl, a typical Sloane Ranger who
has an undercurrent to her voice that says, “I’m prim and proper, but I’d love
a good rogering.” She updates you on the various racing teams’ interest in your
particular skills, but her lame congratulations seem forced and oddly
condescending.
Next up there’s a nasal Aussie who is supposed to give you car and
course advice, and who can only be described as being a totally useless turd.
Honestly, the guy once told me before a race that ‘being the fastest driver is a
good strategy for success’, without even a hint of irony. I’m just shocked he
hasn’t said ‘Crikey!’ yet. Well, give it time, I suppose.
Then comes the biggest twat of them all, the Yank college jock arsehole
who spouts utter nonsense about how everything is ‘Sick, Broseph!’ ‘Rad to the
max!’ and so on, before chugging another shit American lite beer, chanting
‘show your tits’ to a bunch of underage spring break girls, and then stumbling
off to dabble in some date rape.
If your ears can stand this unholy triumvirate of fucktards and their
awful background music, and if you have the patience to partake in more loading
screens than actual gaming, then surprisingly enough there’s actually a fun
little racer to be found here. It’s just a shame you have to wait at the endless
traffic light loading screens, put your brain into reverse, and then navigate
the chicanes of ear-bleeding douchebaggery to find out what it actually has
under the hood.
Oh, I almost forgot, this game even has a ‘Cheat Button’. If you crash you
can actually press a button that rewinds the action five seconds, and then you
can try not to smash into that house at the side of the road this time. Not
only that, but you can do this five times in each event! Seeing as most events
are only 60-90 seconds long you pretty much can’t fail.
So if you like your games to feature annoying Lady Gaga style music over
loading screens that never end, obnoxious dickheads gabbing at you the whole
time, and consequence free racing, then this is the game for you.
I’ve done about a third of it so far, and I can tell you I’m pretty sure
it might not be for me.
I always knew that playing through this many games would be a tough
slog. There were always going to be stretches where I didn’t get to play very
much. I thought that setting myself the task of playing one game of FIFA a week
to coincide with the real life Premier League season would enable me to slowly
eat away at that title while concentrating on others at the same time. I fully
anticipated that I’d be making excuses and apologies for not having played that
much or completed any games for a while. I’d hoped it would be further down the
track, not a mere two months into my journey.
So I’m sorry I haven’t been updating the weekly results of my virtual
Fulham FC. The reason is that I’ve been enjoying playing FIFA so much that I couldn’t
contain myself to one game a week! The more I played, the more I enjoyed it,
and the more I learnt. I steered the murky waters of its myriad menus. I
plumbed the depths and managed to find controls that had previously remained
hidden. I enjoyed trying out skill moves and shooting with finesse. I mastered
the lobbed through-ball. I raced ahead and completed my season. Here’s how the
table ended up.
9th. A top ten finish. Not that bad really! The season had it’s lowlights, losing 2-1 to Wolves
at Craven Cottage was a notably shameful occurrence, but it had it’s highlights
too including winning 3-0 at Old Trafford, and putting five past Liverpool at
Anfield. I ended up joint top in terms of clean sheets, and if you look closely
at the picture of the table you can see that two of my players were in the top
four scorers for the season with 21 goals. I found that I played much better
once I’d turned off the repetitive and annoying commentators. I also performed
better with the best part of a bottle of red inside me. All in all I thought I
did The Mighty Fulham proud for a FIFA noob.