Wednesday, 27 March 2013

Who's the boss?


How many boss fights has the average gamer partaken in? I’ve been playing video games for over thirty years, so I’d say that I’ve taken part in a fair few. Boss fights, end-of-level-bosses, the big baddie, call them what you will; they’re there to offer a challenge and help advance the story.

Ask any gamer and they’ll easily regale you with tales of the hardest, the zaniest, or the most inventive and enjoyable boss fights of their gamer career. They may come in a variety of shapes and sizes, but they all have common elements. There are patterns to be learnt and exploited, weak spots to be targeted. There’s trial and error, repetition, frustration, and elation. This week I encountered the shortest and easiest boss fights I’ve ever come across. It was truly bizarre.

When Deus Ex: Human Revolution was released people found the boss fights to be at odds with the general stealthy tone of the game. They were flat out action segments that didn’t gel with the rest of the sneaky experience. As it turned out it was because these sections of the game were farmed out to a different developer, which helped explain the disconnect felt. What it doesn’t explain is why the second boss took me all of ten seconds to defeat. And eight of those seconds were the animation of my character unleashing a special move.

Deus Ex’s protagonist Adam Jensen is an augmented human/cyborg capable of incredible technological upgrades that make him something akin to Solid Snake meets Robocop. One of these upgrades is the typhoon weapon system, which at the press of a button sees Jensen whirl around and unleash a volley of deadly projectiles in a 360 degree arc. Upon performing this assault you witness a four second animation of the carnage being unleashed.

As is typical before any end-of-level boss fight there is a cut-scene that sets up the fight. I watched the cut-scene, and then the fight began. The boss, a female cyborg, started to rush at me. Instinctively I pressed the button that activated the typhoon attack. I watched the animation deal her untold damage. Control was returned to me, she stumbled, wounded. I shrugged, pressed the button again, and watched the same animation unfold. The boss was hit with the projectiles and fell down, dead. Cue another cut-scene that told me where I’d be going to next. Achievement unlocked, and I was ushered on to the next level. It took you longer to read that than the entire ‘fight’ did in real time.

Normally I would be annoyed at the lazy, crappy design of this boss fight, but in reality I was glad it was over quickly. It wasn’t that much of a problem. I was enjoying the game for what it was. I wasn’t interested in a lengthy shootout with some random boss. I was quite happy to continue sneaking my merry way through air vents.

After some more enjoyable sneaky shenanigans, and another boss fight that wasn’t particularly taxing or interesting, and not even worth remarking on, I got to the final boss at the end of the game. This one I dispatched by merely shooting with a laser beam for five seconds or so. But I had to vault over a few barriers first in order to avoid some sentry turrets, so that ended up making this stunning battle last longer than the previous record setting encounter, and thereby made it far less impressive. Although defeating the very end boss in twelve seconds could be seen as even more ridiculous, as the end boss is supposed to be the hardest of the lot. But at least this easy final boss let me get to the credits a lot quicker, and these were unique.

The credits featured photos of the Eidos Montreal development team throughout the various stages of development. Sometimes they were in the office working. Sometime they were having meetings filled with smiles. Mostly they were partaking in fun team building activities like table-hockey, or football in the park. And drinking. Lots of drinking. Seriously, someone had a drink in their hand in about 75% of these pictures. So much drinking. No wonder they had to farm out those boss fights.


28 down, 22 to go.


Thursday, 14 March 2013

Down, but not out.


It’s been over six months since I started my yearlong mission to clear my 50-game-tall Pile of Shame. 28 weeks and 25 games later, and I’m feeling a bit down in the dumps.

Generally I’ve been getting my head down and hammering away. The weird thing is that when I take a moment to lift my head and take a glance at what’s going on in the gaming world I find that it’s not exactly how I imagined it would look when I started this journey.

Imposing a twelve month ban on purchasing any games is bound to be hard on a gamer who clearly loves to amass new titles. I had visions of new games coming out during this time, and me sitting there desperate to play them, champing at the bit to be enjoying them at the same time as everyone else. But it seems that every game I had kept an eye on hasn’t really made me that desperate to play it at all.

There are a couple that seem to have been received quite well, but they didn’t exactly set the world alight. Hitman: Absolution, Need for Speed: Most Wanted, Crysis 3, and Dead Space 3 all came and went without much fanfare in regards to either greatness or calamity.

Then there were the failures. From the extremely mixed reviews of Assassin’s Creed 3, to the disastrous catastrophe of Aliens: Colonial Marines, right through to the laughably unplayable Sim City, I find myself sitting there not really feeling like I’m missing out on anything. Even GTAV got pushed back, how good is that!

So why am I feeling in a funk? I’m not really missing out on anything. I can play my way through my pile. I can have fun, and I can achieve my goal. I should be happy. So why am I so glum?

Oh yeah, that’s right. Because I’ve been playing Dirt3.

I know I’ve previously gone on about how annoying this game is, but honestly, this game makes me so mad. The loading screens, the endless fucking loading screens, oh my god, enough already. I must have put twenty hours into this game, and I swear I’ve only actually been driving for about eight of them. I know that sounds like a total exaggeration, but I played for an hour and twenty minutes this morning and I tallied up the total amount of time I spent on the track.

It was a mighty 37 minutes.

That’s how long I was actually playing the game for. Even though I sat there for 80 minutes, for 43 of those minutes I was resigned to watching dozens of loading screens, and listening to those bastard douchebags carrying on. And the worst thing is that this is a good game, the driving is really enjoyable. It’s so infuriating that it’s buried under so much ugly trash.

It’s like going out on a date with someone you know is attractive, good looking, and fun to be with. You wait for them to turn up at the arranged location (they’re late, of course), but when they arrive they’re wearing really shit clothes, and they’ve done something weird with their hair. It’s just so off-putting. You know that underneath there’s something you really want to get your teeth into, but you just can’t get past their abysmal presentation.

Then they keep disappearing off to the toilet every five minutes, and each time they come back they’re talking in a different obnoxious, stereotyped accent, spouting bullshit catchphrases and trying to give you high fives, before fucking off to the toilet again for another ten minutes. Utterly infuriating.

So the date with Dirt3 ended, and I settled the bill. I left it at its doorstep with a polite peck on the cheek. There won’t be any future dates unless it gets an extreme makeover.

One game that I did successfully take out to dinner this week, and enjoyed copping a feel of its afterburners, was Tom Clancy’s Hawx. This fighter jet action game stood out as being utterly unique within my pile, so I decided that this would be a nice companion to Dirge3, and the combination of two vehicle games was actually a great start to the second half of my journey. Hawx was a standard military affair, blow up this, attack this, defend that, but it was fast paced and I enjoyed its company. I’m struggling to find much to say about this one. Complaining about Dirt3 has thoroughly worn me out.

27 down, 23 to go.